I'm Daniel Guimarães, a motion designer and art director from Brazil, working with studios around the world.
My work leans heavily on design: clean type, considered color, interfaces that feel alive. Lately I've been deep into the glassy, translucent direction Apple's been pushing - depth, reflection, light behaving like it does in the real world - and building my own techniques in After Effects to bring that into motion.
Some of the work I've been part of: GitHub (Octoverse 2025, Copilot), Riot Games (CBLOL 2026 outro), and Unilever (OMO), plus projects across tech, gaming, and brand.

Brands my work has reached












