English
English

I'm Daniel Guimarães

a motion designer with an eye for clarity, motion and the quiet details most people skip past.


Selected projects include work for GitHub (Octoverse 2025, Copilot), Riot Games (CBLOL 2026 Outro) and Unilever (OMO Varzenal), among other brands across tech, gaming and consumer goods.


I describe myself as a curious artist: I need to understand how something works before I can move it. That instinct - paired with a minimalist sensibility and a demanding sense of taste - drives everything I make. My background spans marketing, design, UI, sound design, code and motion, so I tend to think about a project as a whole rather than just my piece of it. That perspective makes me a low-friction collaborator on teams that value craft and clear communication.

Toolkit: Adobe suite (After Effects, Illustrator, Photoshop, Premiere Pro, Audition) · Figma · Blender & Cinema 4D · Redshift · AI Tools (Midjourney, Magnific, Claude).


Recently: Spent three months in London (Aug–Nov 2025) studying English and connecting with motion studios and artists I admire — building the fluency and network to plug into international teams smoothly.


Currently: Open to freelance projects, remote collaborations and longer engagements with studios worldwide. Let’s make something move.

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